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reverb-m1

Native wired VR on Apple silicon: Reverb G1 display bring-up and stereo demo
git clone https://umhau.org/code/reverb-m1.git
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commit 0079f843e65e18d488bcdb11dcd411df204c6615
parent 9c8905140b2271ce2cbfd04b952af85d8e9ca055
Author: umhau <umhau@example.invalid>
Date:   Wed, 21 Oct 2026 12:00:18 +0000

NOTES: measured chromatic separation; GPU warp check resolution

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

Diffstat:
MNOTES.md | 4++++
1 file changed, 4 insertions(+), 0 deletions(-)

diff --git a/NOTES.md b/NOTES.md @@ -87,3 +87,7 @@ for 60 Hz-only operation). skipped +3, 0 GPU errors, clean exit, zero DP resets (evidence/verified-90hz-soak.json). Fault recovery (separate trials): 4.4 s outage via recovery queue + DRST. - Factory calibration was read successfully. Measured per-unit optical geometry is omitted from this public history; the demo reads each headset at runtime. +- Factory chromatic calibration motivated the per-channel correction pass. Per-unit measurements are omitted. +- GPU warp check (Tests/LensWarpChecks.swift, evidence/lenswarp-gpu-checks.txt): 1632 channel samples, max error + 0.0041511 against the Double CPU model. Resolution is limited by 8-bit coordinate gradients (~12 texels per step); + catches gross/channel-swap errors, not sub-12-texel ones; blue position is not checked.